Grab System 101

Finally made enough progress on the grab system implementation and UI to make it functional enough. Here is an introduction on how it works.Units may have certain abilities that can place an opponent into a grab. They might come in different flavors. F…

Progress

Hope everybody had a good Thanksgiving! (if you celebrate it)I been working on the new game and made lots of progress. Dungeon generation, path finding, UI, transition, just to name a few. Here is a quick gif to demonstrate the dungeon exploration + en…

Why make a turn-based game?

“Turn based RPGMaker games and VNs are a dime a dozen, and is usually uninspired, why make another one?” On that, I wholeheartedly agree. But, I am not making another RPGMaker game, I am making a party based tactics game. Even though these two gen…

What if Heroine Rescue Team was a turn-based game?

Working on a new game! Like HRT, it is a party based and feature in-combat grabs. However, it wouldn’t be an action game but is turn-based instead. Here is a super duper early concept video of the gameplay:Originally, I was aiming for a side-view …

Happy Halloween!

Patreon LINK.This is a small bug fixing patch that fixes some bugs with v0.64.There seems to be an issue with the game stuck at loading bodyMeshNAnim for some people. I spent the last two days looking into this issue and examined various saves/mods/etc…

v0.64 Ruins part II

Patreon LINK.New build is here! This build fixes 2 rather critical bugs, one that causes SOS boss room to be empty for some saves and another that causes the new ??? unlock system to cease function when there are too many options to choose from (from m…

V0.631 – Sword and Shield

Patreon LINK.Implemented the new sword and shield weapon set + bug fixes. There are also reports that the boss room in SOS #2 is empty but I am unable to replicate the issue at my end. So if you are experiencing this problem, please send a savefile + i…

V0.63 – Ruins Part 1

Patreon LINK.Ruins Part 1 is here! Finished implementing some of the new units but had no time to work on the Map itself. So instead, used the “old” dungeons system to give players an opportunity against those new units.In the picture is the new “Knigh…

Sneak Peak 2

Here is a preview of the boss on the first floor of Ruins. I saw quite a few “monster” designs by modders and I thought, hey, that’s pretty cool. Let’s add one to the base game too. And voila. I also added a few tricks to it so its not completely helpl…

V0.622 bugfixes

Patreon LINK.Build is here! This is a bugfixing patch to address some issues with v0.62. It turns out to be more stable than I expected, which is nice. I took the time to implement some features requested by various modders. Hope to see them get put to…

V0.62 – Deterministic Companions

Patreon LINK.Patch is finally here! I redesigned the “map” progression system and got rid of the random companion recruitment in place of something better.  As you progress and unlock new maps, you will meet recruit-able companions in the process….

Some Upcoming Features

1) Button mashing!By popular vote, this feature is now in the game. In a situation that you need to escape, mash either LMB, RMB or the movements keys to fill the escape bar. This is on by default but you can switch it to “auto” button mash (the curren…

V0.611 – bug fixes

Patreon LINK.Changelog:- fixed bug with command m_goto not ignoring zone accessibility setting- fixed a couple of game crushes caused by trying to load savefile with mod stuff without the neccessary mod files- fixed bug with allies not targetting the p…

[Public] v0.51

Download Link.Here is the new public build. This is the same build as v5.092 Patreon except the version number change. Enjoy!Heroine Rescue Team is a 3rd person squad based dungeon crawler. Brave into randomly generated dungeons, overcome deadly foes, …

V0.61 – Prison & Interrogations

Patreon LINK.New build is here! Patch notes below.First of all, I like to thank everyone for participating in the previous poll and for writing all the feedback. To be honest, it’s a lot more comments than I anticipated because I don’t usually get many…

v0.6 – vine traps

Patreon LINK.V0.6 is here! (I scaled the version number by a factor of 1/10).The main feature in this patch is 3 additional vine animations + player peaceable traps. Includes the vine trap of course. You can buy them off a particular NPC in town.The ot…

A Poll

The vine moves are pretty well received, and for next patch, I added a few more variations.In the current patch, only enemies are able to use the vine moves, so naturally, people want a way for them to use vine moves on others. However, since the playe…

V5.092 – bugfixes

Patreon LINK.Changelog:    – fixed quest prerequisite check <DONE_QUESTS> not working properly    – fixed bug with vine animation not restarting after orgasm    – fixed crush when opening door of boss arena in Woods …

V5.091

Patreon LINK.Patch is here.I forgot to mention in the preview that I added a new merchant in town. She specializes in newly added items that doesn’t really drop from anywhere else. You can expect her inventory to change from patch to patch.Otherwise, t…

Almost Ready

Almost Ready

If you are wondering why the next patch took so long, look no further than the picture below. I’ll admit, I don’t have experience animating tentacles, so that took some trial and error in blender to model, rig and animate them. That wasn’t too bad. The…

V5.0841 – so many bugs

Patreon LINK.It turns out that the new capturing system have quite a few conflicts with some mods. It can be pretty severe and prevents the game from loading all together. I had to make changes to the loading system and I believe those problems are now…

V5.084 – fixes

Patreon LINK.This is a mostly a bug fixing patch fixing the lewd moves delivering much less damage to enemies than intended.I also made changes to the loading system to accommodate for the new weapon stats modding. So please let me know there are bugs …

V5.083 Vines and Strap-ons

Patreon LINK.Another build is here. Fixed a rather critical bug with the battle zone that may cause your allies to disappear or be duplicated.A new feature is the strapon item. This is an equitable item that will allow you to use male moves to others. …

V5.082 – Battle map and more fixes

Patreon LINK.Thanks for the bug reports, here is another round of bug fixes. I also brought back the old “Forest” map as “Battle.” But unlike the old map, you now get reinforcements from your reserves! In addition, there is now a teleporter in the midd…

V5.081 – fixes and tweaks

Patreon LINK.Changelog:    – fixed crush (‘g’ of null)    – fixed crush (686:299)    – added a WIP main menu    – all default /data/ folders now begins with “_” to help differentiate between base game and mods&nb…

Patreon v5.08

Patreon LINK.V5.08 is here! The big feature in this patch is the new Party Management System that allows you to “store” and “take” units. Along with it, it is now possible to capture enemies and take prisoners. The following actions have a chance of ca…

Patch Preview

The Village map only had 2 NPCs, and every new feature was crammed to either one of them. As a result, it can be easy to miss game features because it is so overwhelming. In the new hub area, the goal is to have many NPCs, but each with their theme and…

v5.07

Patreon Link.New build is here! Had some issues with the compiler not cooperating which led to a bunch of unpleasantness. The new map is here along with the new unit/outfits.I am also working on a Endless/Survival Mode, as that seems to be a rather com…

Patch preview

Build’s not ready yet. So here is a sneak peak of what I am working on and what you can expect on the next build.Added a combat tutorial/training side mission that tries to explain the basics of the combat system. The environment might look different i…