V0.622 bugfixes

Patreon LINK.Build is here! This is a bugfixing patch to address some issues with v0.62. It turns out to be more stable than I expected, which is nice. I took the time to implement some features requested by various modders. Hope to see them get put to…

V0.62 – Deterministic Companions

Patreon LINK.Patch is finally here! I redesigned the “map” progression system and got rid of the random companion recruitment in place of something better.  As you progress and unlock new maps, you will meet recruit-able companions in the process….

Some Upcoming Features

1) Button mashing!By popular vote, this feature is now in the game. In a situation that you need to escape, mash either LMB, RMB or the movements keys to fill the escape bar. This is on by default but you can switch it to “auto” button mash (the curren…

V0.611 – bug fixes

Patreon LINK.Changelog:- fixed bug with command m_goto not ignoring zone accessibility setting- fixed a couple of game crushes caused by trying to load savefile with mod stuff without the neccessary mod files- fixed bug with allies not targetting the p…

[Public] v0.51

Download Link.Here is the new public build. This is the same build as v5.092 Patreon except the version number change. Enjoy!Heroine Rescue Team is a 3rd person squad based dungeon crawler. Brave into randomly generated dungeons, overcome deadly foes, …

V0.61 – Prison & Interrogations

Patreon LINK.New build is here! Patch notes below.First of all, I like to thank everyone for participating in the previous poll and for writing all the feedback. To be honest, it’s a lot more comments than I anticipated because I don’t usually get many…

v0.6 – vine traps

Patreon LINK.V0.6 is here! (I scaled the version number by a factor of 1/10).The main feature in this patch is 3 additional vine animations + player peaceable traps. Includes the vine trap of course. You can buy them off a particular NPC in town.The ot…

A Poll

The vine moves are pretty well received, and for next patch, I added a few more variations.In the current patch, only enemies are able to use the vine moves, so naturally, people want a way for them to use vine moves on others. However, since the playe…

V5.092 – bugfixes

Patreon LINK.Changelog:    – fixed quest prerequisite check <DONE_QUESTS> not working properly    – fixed bug with vine animation not restarting after orgasm    – fixed crush when opening door of boss arena in Woods …

V5.091

Patreon LINK.Patch is here.I forgot to mention in the preview that I added a new merchant in town. She specializes in newly added items that doesn’t really drop from anywhere else. You can expect her inventory to change from patch to patch.Otherwise, t…

Almost Ready

Almost Ready

If you are wondering why the next patch took so long, look no further than the picture below. I’ll admit, I don’t have experience animating tentacles, so that took some trial and error in blender to model, rig and animate them. That wasn’t too bad. The…

V5.0841 – so many bugs

Patreon LINK.It turns out that the new capturing system have quite a few conflicts with some mods. It can be pretty severe and prevents the game from loading all together. I had to make changes to the loading system and I believe those problems are now…

V5.084 – fixes

Patreon LINK.This is a mostly a bug fixing patch fixing the lewd moves delivering much less damage to enemies than intended.I also made changes to the loading system to accommodate for the new weapon stats modding. So please let me know there are bugs …

V5.083 Vines and Strap-ons

Patreon LINK.Another build is here. Fixed a rather critical bug with the battle zone that may cause your allies to disappear or be duplicated.A new feature is the strapon item. This is an equitable item that will allow you to use male moves to others. …

V5.082 – Battle map and more fixes

Patreon LINK.Thanks for the bug reports, here is another round of bug fixes. I also brought back the old “Forest” map as “Battle.” But unlike the old map, you now get reinforcements from your reserves! In addition, there is now a teleporter in the midd…

V5.081 – fixes and tweaks

Patreon LINK.Changelog:    – fixed crush (‘g’ of null)    – fixed crush (686:299)    – added a WIP main menu    – all default /data/ folders now begins with “_” to help differentiate between base game and mods&nb…

Patreon v5.08

Patreon LINK.V5.08 is here! The big feature in this patch is the new Party Management System that allows you to “store” and “take” units. Along with it, it is now possible to capture enemies and take prisoners. The following actions have a chance of ca…

Patch Preview

The Village map only had 2 NPCs, and every new feature was crammed to either one of them. As a result, it can be easy to miss game features because it is so overwhelming. In the new hub area, the goal is to have many NPCs, but each with their theme and…

v5.07

Patreon Link.New build is here! Had some issues with the compiler not cooperating which led to a bunch of unpleasantness. The new map is here along with the new unit/outfits.I am also working on a Endless/Survival Mode, as that seems to be a rather com…

Patch preview

Build’s not ready yet. So here is a sneak peak of what I am working on and what you can expect on the next build.Added a combat tutorial/training side mission that tries to explain the basics of the combat system. The environment might look different i…

v5.06

Patreon LINK.New build is here. Couple of highlights.The first is a new area/side mission that introduces players to the restraining mechanic. I think what the game lacks the most atm, are better in game tutorials that demonstrates and explains various…

V5.05

Patreon LINK.New build is here! I admit, the new mapping system took longer than expected, but hopefully that’s behind us now. Now its the time to reap the fruits of hard labor. Over the next couple of patches, I’ll be adding things that’s reliant on t…

Preview Build #1

Patreon LINK.NOTE: this a preview build for a reason. Expect unintended features. Backing up saves before running this is highly recommended, and have cheats available in case anything goes amiss.The big feature in this build is a completely new Zone &…

Modding: generating IK data tutorial

A while back I mentioned that I’ll add a tutorial on how to generate IK move data to handle grabs between non-standard size participants better. Finally gotten around to do it, here it is. Mostly pictures, but should be straight forward. Feel free to a…

Progressing…

On the last post, I outlined the new dungeon generation system. Here is another post demonstrating some of the things I have implemented.So, the dungeon generation itself. It short, it mostly works now. Here is a visual demonstration of how this new sy…

The Progress So Far

Been working on the new dungeon system, here are some of the new things so far.The first is a rework of the transition system. This is kinda hard to explain without going into technical details. But basically, under the old system, the game simulates a…

v4.944 – Tweaks

Patreon LINK.Changelog:        – fixed move selection bug where futas are treated as males        – more units have access to threesome moves        – you may now grab restrainted units (inste…

v4.942 – bug fixes

Patreon LINK.Changelog:        – males: can now equip horns and tails        – fixed bug that only beatdown could be selected on unit on devices        – optimized the interaction prompt when …

V4.94 – playable males!

Patreon LINK.Playable males and additional console commands are here! This knocks off the first and second significant features for this month. There will be another $10 Patreon only post on how to utilize additional console commands not mentioned in t…

Plans for January

Hope everyone had a good holiday and Happy New Years.As mentioned previously, I want to start wrapping up on implementing new features and move onward to content.There are three significant features planned for January:The first is cheats/console comma…