V4.9 Dyes!

Patreon LINK.Dyes patch is here! One of the first uses of the modding system is different colored items, but that is probably not as easy to use as an in-game system. So here it is! As with every x.x.0 patch, expect potential bugs & crushes!Changel…

Introduction To Dyes

Dyes / in-game coloring of equipment is almost here! This post will briefly go over how it works.Let’s talk a bit about the design goals for the coloring system. I think the following characteristics are important:The color picking process must be prev…

v4.8.4 Conversions!

Patreon LINK.This is another “small” patch with the primary goal of fixing a game-ending bug. The next “major” feature I am working on is equipment dyes, but that one may introduce more bugs so I want to get this patch out of the way first. More inform…

v4.8.4 Conversions!

Patreon LINK.This is another “small” patch with the primary goal of fixing a game-ending bug. The next “major” feature I am working on is equipment dyes, but that one may introduce more bugs so I want to get this patch out of the way first. More inform…

V4.8.3 – New moves!

Patreon LINK.Made a couple of new animations while waiting for bug reports to prop up. Made 3 in total, 2 for when the attacker have a penis and 1 for no penis. I noticed that the game have a lot more penis moves than non-penis ones, yet the majority o…

V4.8.2 MOAR FIXES

Patreon LINK.Changelogs:    – added another check to floor the EXP numbers when using reset_potion    – fixed the trade item display bug that shows sell price to be 25% (bugged) instead of 20% (correct)    – units placed o…

Dungeon Modding Tutorial

As stated previously, I want to give a guide/tutorial on unit/dungeon modding. Here it is. I finished the draft in the morning and then I was occupied with some administrative stuff in the afternoon, so the guide might be a bit rough on the edges. But …

v4.8 – Restraints and Devices

Patreon LINK.Took a bit longer than expected, but I think it’s worth it. First of all, restraints can now be applied on any vulnerable enemy as well instead of just on you/allies. You can of course, pickup any restrained units and place them wherever i…

Patch Preview

I was working on the stuff I mentioned in the previous post, and I thought I would be able to get a build out this week. But unfortunately that fell a little short, so we’ll have to make due with a patch preview instead.Some people are probably a littl…

All Tied Up

A while back on the topic of (dungeon) traps I mentioned I abandoned lewd traps for something better. Quite a few people asked what that something is, so here is an explanation.NOTE: Still all WIP and subject to change.From early on in development, one…

v4.7.3 Futa Dungeon and Modified items!

Patreon LINK.V4.73 is here! In this patch, there is now a (temporary?) futa dungeon with futa-only enemies. If that is not your thing, do not enter! In addition, the equipment system is expanded to include modified items. They appear in blue and gold a…

v4.7.2 MORE FIXES

Patreon LINK.V4.7.2 is up! Upgrading is strongly encouraged because there are some very severe game-breaking bugs with 4.7 and 4.7.1. Once upgraded, I recommend never touch v4.7 and 4.7.1 again. Changelogs:    – added a reset_potion to A…

v4.7.1 bugfixes

Patreon LINK.        – fixed party member corruption when loading from an older save        – fixed a possible game crush (.kg of null…)        – reduced spawn in 4th floor of goblin lair&nb…

[Patreon] v4.7

Patreon LINK.Thanks for the wait everyone, the new build is finally here!One of the issues that I went back and forth on is the (dungeon) traps. I tried various configurations on their visibility, their detectability, their lethalness vs annoyance and …

The Goblin Lair and more new features

In the next version, you will find a new dungeon – “Goblin’s Lair.” This replaces the current “Hard” dungeon. This dungeon have exclusively goblin enemies. Unfortunately, I haven’t got the time to upgrade the environment yet, so it will look the same a…

Features and… Goblins?!!

Decided to combine the existing equipment window (hotkey C) and the upcoming stat window together into a Character window. It consists of tabs as seen above. You click on the buttons to switch between different tabs. I think this is a neat way to organ…

Some upcoming features

It seems that the environment save/load is working rather well, at least I haven’t received many bug reports on it. Going forward, I am going to assume the environment, quest, and map unlock save/load are all working as intended. If you found a “dupe” …

[Patreon] V4.6 – Base Building?!

Patreon LINK.V4.6 is here! Here are the patchnotes:The “Tent” area is now saved across playthroughs! Which means farming/gardening progress is saved! Container(s) in the area will have their contents saved as well. This is a very important feature to g…

[Public] V4.5c

Download HERE.V4.5 is now publicly available!Here are the highlights from the previous public build, v4.2:Threesomes!A lot more positions!Initiating H with anyone – foes, allies, bosses alike! Futa conversion potion for you and allies! (optional)C…

In Game Terrain Editor – Part II

V0.1 of the Terrain Editor is done. And one of the new features, is that changes made to the farm/garden and containers in the tent area is now saved! This happens regardless of whether or not you use the Editor.Another feature is the ability to save/l…