Quick update

https://twitter.com/i/status/1231080489366118402Decided to implement the game as “real time” but constraint it to turn based during combat. Made a crap ton of changes. Here is a test of concept.Testing out twitter. Click on the image(?)/link and it sho…

M/F animations ported from HR

https://twitter.com/i/status/1228784998376824832https://www.pornhub.com/view_video.php?viewkey=ph5e484f94747d4Ported 4 m/f (futa) animations over from HR, + the adjusted the demo animation that was made recently.Turns out, there is not many to port ove…

Belly Budge

https://www.pornhub.com/view_video.php?viewkey=ph5e44965749afaHere is a demonstration of the pussy stretching + belly budget with various insertion sizes. Note that the length of the insertion is set to be longer than the actual penis model length. Thi…

Strech tests

The new engine supports blend shapes. One of it’s application is to make the pussy stretch when inserted. Here is a simple test to demonstrate it’s effect.Had some issues exporting the blend shapes from blender, as that is a completely new workflow. Bu…

First Taste

https://vimeo.com/389398604Here is the the first look at some of the ported moves from HR. Note: still lots of things todo: face expressions, fill the holes in hair, physics, etc etc.Ported over all the selected h_(f/f) and humil_ moves. 14 h_* moves a…

Catwalk C

Here is catwalk C. Which, hopefully is the a mix between the best parts of A and B:https://vimeo.com/387187552Here is a video on a girl practicing some martial arts:https://vimeo.com/387187460

Catwalk C

Here is catwalk C. Which, hopefully is the a mix between the best parts of A and B:https://vimeo.com/387187552Here is a video on a girl practicing some martial arts:https://vimeo.com/387187460

A or B

Tried a couple of animations, along of which are 2 catwalk animations. Which one do you like more?A:https://i.imgur.com/TCjANFu.mp4B:https://i.imgur.com/EMgyUee.mp4

Recommend a simple video clip capture program

The new body mesh + rig is working now, looking to post some short animation videos in the future.I used to use the screenToGif to capture the animations and post the animation clip as a gif file. It has an easy to use interface and works well. However…

New Face v1

Putting things together, here is the result.Also, turns out I got screwed by blender’s crappy subsurface scattering implementation for yestoday’s post. I use blender to pick the colors then exports the model to the game. But blender’s crappy SSS implem…

Subsurface Scattering

Implemented a new shader effect, subsurface scattering, that is very important for rendering “plausible” skin. Here is the final result: (ignore the seam at neck + eyes/eyebrows)Without this effect, here is what the skin looks like:But this picture isn…

Hair Shader v3 and SSAO

That wasnt even it’s final form! Decided to implement a more physically based hair shading model instead of only mocking with anisotropic lighting. Here is the result:Whats really nice about this shader is that it has 2 rather intuitive material parame…

Happy New Year

Hope everyone had a good holiday. I begin working on in-game rendering. Here is a before/after for the hair.WARNING: spooky floating head ahead.This is the final product with hair shader: This is with the default shader:Here is with the default sh…

Merry Christmas!

Here is another poll if you got some time during the holidays.Out of the following 3 head models, which one do you like the most?Vote Here: https://www.patreon.com/posts/32601657A:B:C:

A, B, or C?

Vote HERE.I am working on a new female base model + rig. Out of curiosity, which of the 3 following faces (body + hair are the same) do you like the most?A:B:C:

Speech Bubbles

Here is what it looks like:Here is a version with moving camera angle:They are implemented with curves and triangulation instead of as textures (images), so stuff like changing their color is very simple too:

Some design considerations and features

For this game, I want a simple control scheme that is playable with one-hand. It should be playable with either using a mouse only, using a keyboard only, or using a controller. The best way to accomplish this, in my opinion, is to keep the number of b…

Some design considerations and features

For this game, I want a simple control scheme that is playable with one-hand. It should be playable with either using a mouse only, using a keyboard only, or using a controller. The best way to accomplish this, in my opinion, is to keep the number of b…

Grab System 101

Finally made enough progress on the grab system implementation and UI to make it functional enough. Here is an introduction on how it works.Units may have certain abilities that can place an opponent into a grab. They might come in different flavors. F…

Progress

Hope everybody had a good Thanksgiving! (if you celebrate it)I been working on the new game and made lots of progress. Dungeon generation, path finding, UI, transition, just to name a few. Here is a quick gif to demonstrate the dungeon exploration + en…

Why make a turn-based game?

“Turn based RPGMaker games and VNs are a dime a dozen, and is usually uninspired, why make another one?” On that, I wholeheartedly agree. But, I am not making another RPGMaker game, I am making a party based tactics game. Even though these two gen…

What if Heroine Rescue Team was a turn-based game?

Working on a new game! Like HRT, it is a party based and feature in-combat grabs. However, it wouldn’t be an action game but is turn-based instead. Here is a super duper early concept video of the gameplay:Originally, I was aiming for a side-view …

Happy Halloween!

Patreon LINK.This is a small bug fixing patch that fixes some bugs with v0.64.There seems to be an issue with the game stuck at loading bodyMeshNAnim for some people. I spent the last two days looking into this issue and examined various saves/mods/etc…

v0.64 Ruins part II

Patreon LINK.New build is here! This build fixes 2 rather critical bugs, one that causes SOS boss room to be empty for some saves and another that causes the new ??? unlock system to cease function when there are too many options to choose from (from m…

V0.631 – Sword and Shield

Patreon LINK.Implemented the new sword and shield weapon set + bug fixes. There are also reports that the boss room in SOS #2 is empty but I am unable to replicate the issue at my end. So if you are experiencing this problem, please send a savefile + i…

V0.63 – Ruins Part 1

Patreon LINK.Ruins Part 1 is here! Finished implementing some of the new units but had no time to work on the Map itself. So instead, used the “old” dungeons system to give players an opportunity against those new units.In the picture is the new “Knigh…