Lufuclad v11h

Download v11Updates- Added Dive move for dominant H. Press V to use. (currently only works on Slug)- Added ability for H animations to have layers- Slug H animation- Misc changesNotesAfter using the H-move on an enemy, press C or up to thrust, and down…

Lufuclad v7-H

Link to v7Updates-Worked on H animation code (poses work with each other.)-Added Goblin enemy-Added Goblin animation

Lufuclad v5-H

I’ll update this blog any time there’s an H update, however everything else that isn’t an H update will be posted here.https://www.lufuclad.com/Version 5Updates-H animation. (For now happens during knockdown)-Beginnings of stamina system.-Bunch of misc…

Lufuclad update 4

Link to v4I added the ability to add your own color palette for the player. Colors can be added by adding more vertical columns to the file included in the game’s folder.  (Which can currently be swapped using the 4 and 5 key).Most of the updates …

Lufuclad update 3-H

After doing some logo attempts (I posted some of them on Twitter), I’ve decided to go with Lufuclad as the title. Just couldn’t get Restengear to look good, even though it looks fine on paper.Link to Version 3This update is still working towards a…

Title

Which title should I use for the ongoing game?RestengearLufucladhttps://strawpoll.com/hf9azefs

Ongoing update 2

Update – 2-Programmed initial auto-mode for animations-Added zoom.-Did initial work for hit-numbers and damage.-Started work on UI elements for future updates.Most of the additions at this stage will be much different later on, so don’t worry about fee…

Ongoing first update.

Update – 1-Added prototype enemy with H animation.-Programmed some of the H controls-Added some sounds.No game loop yet, but you can mess around and H the first enemy. This demo demonstrates what manual animation controls will be like, roughly.Nor…

Collisions, tiles

The work on the onoing game was mostly tile and collision work.You may have noticed that in the pose mockups, the ground was stretched. This is because larger enemies may need more space in order to position all entities involved. It also adds a few mo…

Collisions, tiles

The work on the onoing game was mostly tile and collision work.You may have noticed that in the pose mockups, the ground was stretched. This is because larger enemies may need more space in order to position all entities involved. It also adds a few mo…

Pose system.

Currently figuring out how posing will work.Like I’ve said before, the player will have unique animations with every enemy while naked.However, while clothed the player will use generic poses across all monsters, as seen above.Female enemies will also …

Collisions. Beat up a goblin.

Did the main work on attack collisions. Leads to some funny interactions when you dial the attack speed up to 11. No H yet but soon. Wanna make it so you can get hit and defeat the eney, then H.http://www.mediafire.com/file/ky0yk8jgpl9cqkp/example…

In the loop

Been working on main games for the most part. Not moved in completely but enough to work all the time.Starting tomorrow I’m going to start working on the ongoing game consistently. (The plan in the beginning is around 2 days per week, main game for the…

Attack stuff

Moved in to the new place,I have my desk set up, so I’m back to work.Was messing with a new weapon today, and seeing what could be done with the swoosh effect in code.If it’s slow, It’s possible that elements like the speed of the swoosh and it’s coded…

Ongoing game world stuff.

One day till internet..forgot about phone data tethering so using that now.Anyhow.Been thinking about how the world will work in the ongoing game. Before a lot of the randomized rogue-lite stuff is added, I think it’s important to have a world that is …

Control test 2

Second control test testing double swing.Test 2There’s a fast and slow version, showing what the animation would look like with slower weapons.Speed would change based on the weapon, but there would also be ways of speeding up attacks with abilities or…

Control test

There’s no gameplay yet, but because I said I’d update the game before it’s in a “complete” form, I figure I may as well let you guys test the controls as they progress.The control test can be downloaded hereI ended up going back to a single swing atta…

Attack frames

Had the urge to work on the attack animation. There was something I wanted to try, and while I’m not fully recovered yet, working is a lot easier than packing, for now.Anyhow, the other day I posted this attack animation that I made for the ongoing gam…

This month

Some status updates.Had a medical  procedure done at the beginning of this month that took me out of commission. If you’ve tried to contact me in that time and I haven’t responded, I apologize. I’ll be going back over messages and such. I’ll …

Stuff

Sorry that I haven’t shown much lately. Looking at apartments, houses, doing other misc stuff, packing.I’ll program an enemy and do an H animation for the ongoing game soon. So far I’ve been doing some stuff here and there, but I need to keep in mind t…

Metagame, stats.

First off, if I didn’t respond to your comment, don’t worry; I read all the comments, and consider those about mechanics.Anyhow.One of the biggest roadblocks in deciding on how the metagame will work is the conflict between the desire to make a Rogueli…

Deciding on shared poses

In the ongoing game, there will be two main types of animations:Nude animations:These animations would not have clothing variations, and only happen when nude. The player’s pose and animation would be detailed and unique. Every enemy would have at leas…

Run animation, clothing layers.

More or less settled in to the new place.I Had a week or so where I had to stop working. The same day I took some pills prescribed by a docter for something else, I had what felt like weird circulation problems. Turns out it was a muscle problem due to…

Moved into new place

Moved into my new place. Still settling in but I’m back to working.Right now I’m programming a text engine for use in the ongoing game and others.Basically I want all dialogue be stored in external .txt files, which are then parsed in-game.That way the…

Clothing, color swapping, format.

In case you missed the first posthttp://www.kyrieru.com/2018/12/starting-free-ongoing-game.htmlIn the game, I plan on including different outfits. However, I need to decide how exactly I want to handle them.Clothing will probably be entire outfits, as …

Starting a free ongoing game

Because none of my large projects will be finished for at least a few months (And because I don’t like posting spoilery stuff), I’ve decided to start something that gets updated regularly to help fill the content gap. Basically, it will be a free …

XP-Pen VS XP-Pen

Input lagStylus DeadzoneBad software optionsStylus buttons jerk the cursor.Don’t buy an XP-Pen.Why the hell am I bothering with these.

Huion VS Wacom

Quick sort of review of the Huion H1060PI’ve been using a Wacom Intuos large for around 8 years, and it’s worked spectacularly the entire time. However, the one I have has three disadvantages.1. It’s huge, so drawing can lead to shoulder strain.2. It t…

Steam results, news.

Eroico/SteamWell, it’s safe to say that Eroico has done pretty well on Steam.I can’t say how much it’s made so far, however I can say that just in the first half month it made more than it did on DLsite in it’s lifetime. That is, financially it was sim…

Eroico has been released on Steam

Eroico has been released on Steam:https://store.steampowered.com/app/947600/Eroico/If you download the demo, your unlock codes (Eroico or Noaika) can be placed in the game folder called “cloud”, which will unlock the game as usual, and Steam cloud save…