Fallen Angel Development update #18

Hey there, just a short little update to tell you what I’ve been up to in the past few days and to talk a bit about the scheduled release of Marielle. I’ve finished the two tentacle-traps for the swamp area, so now it includes all basic animations. All in all, there are now 50 unique Sex-animations […]

Fallen Angel Development update #17

As I said earlier in June, I had some free time in July I wanted to spend on Marielle, and that allowed me to make some progress in the last few weeks. So without further ado, here is the link to the new demo: http://www.mediafire.com/file/2sbk0yrt1q71znz/Fallen_Angel_v08.rar/file Password is up on Patreon as usual, check out my Patreon […]

Fallen Angel Development Update #16

Hey there, what an odd scenario. A game I made, too easy? Nah, jokes aside, I’m glad the update worked for everyone as intended (aside from a few minor issues) and you guys had fun with it. Regarding the balance I’ll probably tweak Akabara’s HP a bit, but other than that, she’ll stay the same. […]

Fallen Angel Development upgrade #15

New Demo! Wohoo! http://www.mediafire.com/file/4yq84iv82fy4a0q/Fallen_Angel_v07.rar Password is up on Patreon as always, please check out my Patreon Q&A. The game now includes the second Boss, Akabara, with 5 Sex animations (4 + 1 reverse) as well as the second permanent upgrade. There is also a savefile included with everything up-to-date if you don’t want to unlock the […]

Fallen Angel Development update #14

To get back into things, a short update for now. After the last update I haven’t really heard anything about the difficulty, so I guess that means everyone found a setting they are comfortable with? Yes? No? Hopefully. That’s at least the premise I’ll go with for now. Once more levels have been added I’ll […]

Off for a bit

Just a quick notice to let you guys know I’m offline for a few days to catch a breather.
I’ll see you guys again later this month!
Toffi

Short delay for demo

Sorry about that, it seems the savegames gave me a lot more trouble than I thought. Before I’m going crazy with any hotfixes, I’ll pull the link for now, take a good look at it again when I’m not under stress and will release the demo again. Tomorrow, hopefully. It seems I need a second […]

Fallen Angel Development update #13

Okay, let’s try this again. http://www.mediafire.com/file/8i0xo2iduc3evoq/Fallen_Angel_v06c.rar/file Password is up on Patreon as always, please check out my Patreon Q&A. If you have any trouble starting the game, or if your controls or progress don’t save, please write me a comment (Controls are immediately saved, Progress is automatically saved after leaving the basement and allows you to […]

Fallen Angel Development update #12

Before you guys continue to ponder over the last post, I want to give you the rundown of my ideas to make the difficulty more enjoyable for more people. There are two systems I’m implementing at the moment; some kind of variation of these were planned anyway, but working with your feedback I changed them […]

I’m perplexed

For the last three days, it seems like all people talk about is the difficulty of the game. Which, to be perfectly honest, confuses me to no end. I know that as the creator of the game my own perception of the difficulty is totally different to the average player. So when designing the boss […]

Fallen Angel Development update #11

http://www.mediafire.com/file/6am7tvmy6mrjsvt/Fallen_Angel_v05b.rar (Password is unchanged from v05). After yesterdays demo I took your suggestions to heart and made a few tweaks to make it more accessible. There is no new content, just a few changes: You now have 3 continues which let you try again if you’ve lost. This will restart the room and put you […]

Fallen Angel Development update #10

As promised, the new demo is up: http://www.mediafire.com/file/77r5hl7v8tfy48e/Fallen_Angel_v05a.rar Password is up on Patreon, please check out my Patreon Q&A. IMPORTANT: since there were some complications with the old savefile I didn’t anticipate, I made a small change that “should” delete your old savefile when you start the game. But this is something I really can’t test […]

Fallen Angel Development update #9

Today I made a lot of progress for the first Boss of the game, so I thought it’d be a good idea to talk about that. The new demo will be ready in a few days, but here are some spoilers: The first Boss of the game is the mistress of the Castle-Levels, Charlotte, a […]

Patreon Q&A

Since I started my Patreon back up and uploaded some demos, there have been a few questions about my policy regarding Patreon. Instead of answering them all in the comments, I think it’s good idea to gather them in one post (this one).   Q: You always said your games will be free, why are […]

Fallen Angel Development update #8

New demo! http://www.mediafire.com/file/j41ngnmcellu5w6/Fallen_Angel_v04.rar Password is available on Patreon like always. This demo now includes, in addition to the stuff from earlier updates: a short Intro-stage showing you the available controls, an automatic save/load function, the Basement-level, which will serve as the main hub for the game, 1 NPC with dialogue, there are now 12 different […]

Fallen Angel Development update #7

Okay, the save/load function is now in working order and I feel like I have been doing nothing but writing code for the last week. I was thinking about uploading a demo now, but as the vast majority of stuff I did is only working in the background, there is not much new for you […]