Fallen Angel Development update #52

Hope you’re all enjoying the new Boss! A short update this time to bring you up to speed with my plans. Before starting work on the last Area, I wanted to include some quality-of-life stuff that has (partly) been requested for a while. First of all, the Factory-Area now has 12 different layouts, so it’s […]

Fallen Angel Development update #51

Octavia is now in the game and can be encountered at the End of the Factory-Area. Get the new demo here: https://www.mediafire.com/file/twb61xcvl35ghuv/Fallen_Angel_v25.rar/file As usual, password is up on Patreon, check out my Patreon Q&A if you have any questions. And with that, the Factory-Area is (pretty much) completely done. Give it a spin, and tell me what you […]

Fallen Angel Development #50

Let’s talk a bit about the Boss for the Factory-Area! Meet Octavia, and jesus-christ-how-horrifying. Continuing on with the theme of Machine-meets-Girl, Octavia encompasses everything the other two Monstergirls introduced, and turns it up a notch. She doesn’t have any organic limbs; instead of human-legs, she has two clawed mechanical legs, lifting her high above the […]

Fallen Angel Development update #49

Phew, right on time. https://www.mediafire.com/file/3s9qch5q89db1md/Fallen_Angel_v24.rar/file Password is up on Patreon, check out my Patreon Q&A if you have any questions. This is a big one! The Factory-Area can now be accessed without cheats, and there are several different level-layouts to make it a fully playable area. At the moment there are 9 unique-layouts, I’ll add 3 more […]

Fallen Angel Development #48

You know the drill, new Demo is up: https://www.mediafire.com/file/yhcfe7z5ixgmz9b/Fallen_Angel_v23.rar/file And as always: Password is up on Patreon, check out my Patreon Q&A if you have any questions. The Sentinel and the Mechanic are now included in the game and can be encountered in the Test-Area I included last time. Aside from the reverse-animations for the Sentinel and […]

Fallen Angel Development update #47

Thanks for the feedback on my last post. Seems like you guys like the size of the updates as they are now, so I’ll keep it that way for future releases as well. Speaking of future releases, some of you are wondering when the v1.00 will come out and how far I’m into the game […]

Fallen Angel Development update #46

New Demo is up, and includes the first part of the Factory content. Get it here: https://www.mediafire.com/file/t3i0uh62cr1jsxm/Fallen_Angel_v22.rar/file Password is up on Patreon, check out my Patreon Q&A if you have any questions. The Guard and the Scorpion are now both finished and can be fought in a Test-Area. Each brings two new Sex-Animations into the game (1 normal […]

Fallen Angel Development update #45

Before releasing the new demo in a couple of days (hopefully this weekend), I wanted to talk a bit more about the new enemies that’ll inhabit the Factory. Usually when I’m releasing the demo I’m too lazy to write a lot about the new stuff that’s been added, so this time around I want to […]

Fallen Angel Development update #44

After finishing the last update my focus shifted towards making another new Area; and, I’m happy to say, I have already made some good progress. Previously hinted as the workshop, the new Area will be called the Factory. The Machine-revolution will be upon us! Well, on Marielle, more likely… and less of a revolution, more […]

Fallen Angel Development update #43

Phew, that took a bit longer than I anticipated. After arriving back home last week, I was struck down by a virus and spent most of last week in bed. Which, to say the least, wasn’t working wonders for my time-schedule for this month. But, nevertheless, these last few days I was able to finish […]

Fallen Angel Development update #42

As mentioned in the earlier post, this month will only see a smaller update. Before I’m leaving later today (and coming back on 22th), I figured I leave you with some info on what this update will include. The Basement will see some slight re-arrangements as I am adding a new room in there: the […]

Fallen Angel Development update #41

New demo is up, now the Shrine-Area has a Boss! Get it here: https://www.mediafire.com/file/7nad0sw21k4ks8g/Fallen_Angel_v20.rar/file Password is up on Patreon, check out my Patreon Q&A if you have any questions. They bring 6 new Sex-animations with them. The Shrine-Area is now complete, aside from a little something I still want to add. But more on that later. Also a […]

Fallen Angel Development update #40

Making very good progress on the Boss of the Shrine-Area, so I thought I’d share some impressions of this fight. It’s really coming together. I know I said Boss, but actually… it’s Bosses. Meet Aoi & Akane. When speaking of mythical creatures of Japanese Folklore, you can’t omit the Red and Blue Oni. So making […]

Fallen Angel Development update #39

I have been very hard at work these past 2 weeks, so I’m happy to say the new demo is ready! https://www.mediafire.com/file/b8w133skz8swwsr/Fallen_Angel_v19.rar/file Password is up on Patreon, check out my Patreon Q&A if you have any questions. I’m going to keep this short, since I’m very pooped and ready to go to bed. With this update, the […]

Fallen Angel Development #38

You can find the new demo (v18) here: https://www.mediafire.com/file/m9a813y6a28u1t8/Fallen_Angel_v18.rar/file Password is up on Patreon, check out my Patreon Q&A if you have any questions. There is still a lot to do for the new Area, but the majority of the content is now there. Similar to how I handled the release of the other Areas so far, […]

Fallen Angel Development update #37

After I talked about the design of the new Area last time, today I want to talk a bit more about the new enemies I created since then. As I said earlier, the Geisha – which was a resident of the Castle-Area – will now move into the shrine, where she better fits thematically. She […]

Fallen Angel Development update #36

The new Area is coming along nicely! The Shrine! As you can probably guess from the screenshot, the next area will take some inspiration from old japanese shrines. As I’m not an expert, I won’t make any historical correct recreations, but rather go for a general feel. There is lots of stuff in those mystical […]

Fallen Angel Development update #35

Wohoo, after 4 months, finally some new content! https://www.mediafire.com/file/s0kqi4uxbw81amk/Fallen_Angel_v17.rar/file Password is up on Patreon, check out my Patreon Q&A if you have any questions. There is a lot of technical new stuff in here; I’m crossing my fingers I didn’t break anything. Check it out, play it, and be sure to point to any stuff that doesn’t […]

Fallen Angel Development update #34

Hey everyone, break time is over! I’ve had some peaceful months, played a lot of games, painted a lot of miniatures and enjoyed a bit of quiet downtime. But now I feel like working on my game again, so here we go! For about 3 weeks now I’ve been slowly getting back into the development […]

Fallen Angel Development update #33 – Public Demo

Just as promised, here is the latest demo of Fallen Angel (v16): https://www.mediafire.com/file/bftyd2zjlg1ibfk/Fallen_Angel_v16.rar/file I am closing down Patreon for a break and the passwords on there won’t be available for a time, so this demo is public – no password needed. I’ve added the Boss for the Graveyard-Area, Darci, with 5 unique Sex-Animations. This is […]

Release-schedule for Fallen Angel

Hey there, Happy new year! As promised some more info on how I’m planning to Release Fallen Angel. I’ve been working on Fallen Angel since last march, so almost for a year now. We’ve come a long way and there is lots and lots of content already in the game. As you remember, I’ve laid […]

Fallen Angel Development update #32

Merry Christmas! A new demo is up for download: https://www.mediafire.com/file/n8c4g3puza130h7/Fallen_Angel_v15.rar/file Password is up on Patreon as usual, check out my Patreon Q&A if you have any questions. The Graveyard is now fully implemented and can be accessed after beating the Cave or the Swamp. Just like the other Areas, there are twelve different level layouts, of which […]

Fallen Angel Development update #31

Here we go, new Demo! https://www.mediafire.com/file/pcylpecx8xlf09t/Fallen_Angel_v14.rar/file Password is up on Patreon as usual, check out my Patreon Q&A if you have any questions. This update includes the new Area, the Graveyard. At the moment it’s more of a test Area, though. Once it’s fully implemented, it will follow after the Cave (or Swamp). For now, you can […]

Fallen Angel Development update #30

Making good progress! The graveyard area is coming along quite nicely. Working on the third enemy at the moment. I’ll have the next demo available in a few days. Just before that a short little update to make the wait a bit more bearable. As the Monster-designs are getting a bit more extensive, the time […]

Fallen Angel Development update #29

Whew. It has been some time since the last update. Like I said in the last post, these past weeks have been pretty busy for me and I couldn’t really work on Marielle… like, at all. Thanks for being patient, I expected a lot more comments asking about the progress. Having said that, yesterday I […]

Bit of a downtime

Hey there,
just a short notice: at the moment I’m pretty occupied with a few other projects irl so I don’t have a lot of time working on Fallen Angel. I’ll probably continue next week, so I’ll give you more detailed update then….

Fallen Angel Development update #28

Only a little text incoming! New demo is up! https://www.mediafire.com/file/5hrtv2tahfcrabs/Fallen_Angel_v013.rar/file Password is up on Patreon as usual, check out my Patreon Q&A if you have any questions. In addition to the updates I described in the last post, there is a new Event available in the Love-room, containing 4 new Sex-Animations. For those of you who don’t […]

Fallen Angel Development update #27

Lot of text incoming! The new area is making good progress! There aren’t any enemies in there yet, but the tileset and all the background graphics are finished. So just in time for Halloween, the Graveyard will make its way into the game. The monsters and enemies in this area will all be centered around […]

Fallen Angel Development update #26

Phew. New demo up! https://www.mediafire.com/file/k3o2yk1wumjvy21/Fallen_Angel_v12.rar/file Password is up on Patreon as usual, check out my Patreon Q&A if you have any questions. The game now includes the Boss-Fight for the Swamp-area, Henoma. Just like the other bosses, she has 4 normal Sex animations and 1 reverse animation, bringing the total up to 63. I know I said […]

Fallen Angel Development update #25

Motto of the day: on the road to v1.00! The next Boss, Henoma, is making good progress. She’ll be the final adversary for the Swamp Area and focus on all things wiggly, tentacly and planty. Henoma is a Dryad who fused with the plant-life of the Swamp and uses it to her advantage. Her own […]