Fallen Angel Development update #39

I have been very hard at work these past 2 weeks, so I’m happy to say the new demo is ready! https://www.mediafire.com/file/b8w133skz8swwsr/Fallen_Angel_v19.rar/file Password is up on Patreon, check out my Patreon Q&A if you have any questions. I’m going to keep this short, since I’m very pooped and ready to go to bed. With this update, the […]

Fallen Angel Development #38

You can find the new demo (v18) here: https://www.mediafire.com/file/m9a813y6a28u1t8/Fallen_Angel_v18.rar/file Password is up on Patreon, check out my Patreon Q&A if you have any questions. There is still a lot to do for the new Area, but the majority of the content is now there. Similar to how I handled the release of the other Areas so far, […]

Fallen Angel Development update #37

After I talked about the design of the new Area last time, today I want to talk a bit more about the new enemies I created since then. As I said earlier, the Geisha – which was a resident of the Castle-Area – will now move into the shrine, where she better fits thematically. She […]

Fallen Angel Development update #36

The new Area is coming along nicely! The Shrine! As you can probably guess from the screenshot, the next area will take some inspiration from old japanese shrines. As I’m not an expert, I won’t make any historical correct recreations, but rather go for a general feel. There is lots of stuff in those mystical […]

Fallen Angel Development update #35

Wohoo, after 4 months, finally some new content! https://www.mediafire.com/file/s0kqi4uxbw81amk/Fallen_Angel_v17.rar/file Password is up on Patreon, check out my Patreon Q&A if you have any questions. There is a lot of technical new stuff in here; I’m crossing my fingers I didn’t break anything. Check it out, play it, and be sure to point to any stuff that doesn’t […]

Fallen Angel Development update #34

Hey everyone, break time is over! I’ve had some peaceful months, played a lot of games, painted a lot of miniatures and enjoyed a bit of quiet downtime. But now I feel like working on my game again, so here we go! For about 3 weeks now I’ve been slowly getting back into the development […]

Fallen Angel Development update #33 – Public Demo

Just as promised, here is the latest demo of Fallen Angel (v16): https://www.mediafire.com/file/bftyd2zjlg1ibfk/Fallen_Angel_v16.rar/file I am closing down Patreon for a break and the passwords on there won’t be available for a time, so this demo is public – no password needed. I’ve added the Boss for the Graveyard-Area, Darci, with 5 unique Sex-Animations. This is […]

Release-schedule for Fallen Angel

Hey there, Happy new year! As promised some more info on how I’m planning to Release Fallen Angel. I’ve been working on Fallen Angel since last march, so almost for a year now. We’ve come a long way and there is lots and lots of content already in the game. As you remember, I’ve laid […]

Fallen Angel Development update #32

Merry Christmas! A new demo is up for download: https://www.mediafire.com/file/n8c4g3puza130h7/Fallen_Angel_v15.rar/file Password is up on Patreon as usual, check out my Patreon Q&A if you have any questions. The Graveyard is now fully implemented and can be accessed after beating the Cave or the Swamp. Just like the other Areas, there are twelve different level layouts, of which […]

Fallen Angel Development update #31

Here we go, new Demo! https://www.mediafire.com/file/pcylpecx8xlf09t/Fallen_Angel_v14.rar/file Password is up on Patreon as usual, check out my Patreon Q&A if you have any questions. This update includes the new Area, the Graveyard. At the moment it’s more of a test Area, though. Once it’s fully implemented, it will follow after the Cave (or Swamp). For now, you can […]

Fallen Angel Development update #30

Making good progress! The graveyard area is coming along quite nicely. Working on the third enemy at the moment. I’ll have the next demo available in a few days. Just before that a short little update to make the wait a bit more bearable. As the Monster-designs are getting a bit more extensive, the time […]

Fallen Angel Development update #29

Whew. It has been some time since the last update. Like I said in the last post, these past weeks have been pretty busy for me and I couldn’t really work on Marielle… like, at all. Thanks for being patient, I expected a lot more comments asking about the progress. Having said that, yesterday I […]

Bit of a downtime

Hey there,
just a short notice: at the moment I’m pretty occupied with a few other projects irl so I don’t have a lot of time working on Fallen Angel. I’ll probably continue next week, so I’ll give you more detailed update then….

Fallen Angel Development update #28

Only a little text incoming! New demo is up! https://www.mediafire.com/file/5hrtv2tahfcrabs/Fallen_Angel_v013.rar/file Password is up on Patreon as usual, check out my Patreon Q&A if you have any questions. In addition to the updates I described in the last post, there is a new Event available in the Love-room, containing 4 new Sex-Animations. For those of you who don’t […]

Fallen Angel Development update #27

Lot of text incoming! The new area is making good progress! There aren’t any enemies in there yet, but the tileset and all the background graphics are finished. So just in time for Halloween, the Graveyard will make its way into the game. The monsters and enemies in this area will all be centered around […]

Fallen Angel Development update #26

Phew. New demo up! https://www.mediafire.com/file/k3o2yk1wumjvy21/Fallen_Angel_v12.rar/file Password is up on Patreon as usual, check out my Patreon Q&A if you have any questions. The game now includes the Boss-Fight for the Swamp-area, Henoma. Just like the other bosses, she has 4 normal Sex animations and 1 reverse animation, bringing the total up to 63. I know I said […]

Fallen Angel Development update #25

Motto of the day: on the road to v1.00! The next Boss, Henoma, is making good progress. She’ll be the final adversary for the Swamp Area and focus on all things wiggly, tentacly and planty. Henoma is a Dryad who fused with the plant-life of the Swamp and uses it to her advantage. Her own […]

Fallen Angel Development update #24

Oh ye of little faith! I said there would be a demo this month, so here it is. http://www.mediafire.com/file/exymk0m07z3cdpr/Fallen_Angel_v011.rar/file I know the majority of you have just been patiently waiting for the link, but a few of you have been getting a bit impatient, so I want to stress this again: there will be times […]

Fallen Angel Development update #23

Hey there, it’s me again. This week I was able to get a lot of stuff done, so I thought I’d give you guys another update before the next demo drops. First of all, the Gallery-mode is now fully functional and can be unlocked by saving a new npc in the swamp-area. My initial plan […]

Fallen Angel Development update #22

Hey there, as said in the last post, development is a bit slow these days, but I nevertheless wanted to talk a bit about my progress. As designing a Boss always takes a lot of time I thought I might use these days to add an often requested feature instead: the gallery. The basics functions […]

A heads up for this month

Just a short post letting you know that this and probably next week will be very busy with irl-stuff for me, so I probably won’t be able to work much on Marielle in that time. So this month there’ll most likely be only one demo instead of t…

Fallen Angel Development update #21

Here is the new demo: http://www.mediafire.com/file/dmcgeeccynbqnqt/Fallen_Angel_v10.rar/file Password is up on Patreon as usual, check out my Patreon Q&A if you have any questions. Most of the new stuff added I already talked about in the last post, so not much to say here. I did a lot of playtesting today, hopefully I didn’t forget anything. If you stumble […]

Fallen Angel Development update #20

After finishing the shop last time, I was able to concentrate on making a lot of new content and fixing some more bugs. New demo is only a few days away, but I thought I’d tell you guys what’s up ahead, anyway. Thanks for reporting the collision-bugs in the swamp-area (and elsewhere). It was mostly […]

Thank you for your support!

Just a few hours ago the 1000th Patron pledged to me! I want to use this opportunity to express my gratitude. Thank you very much for your continued support! Especially in a time where everyone is used to getting everything for free, these donations mean a lot to me. I have also some surprises left […]

Fallen Angel Development update #19

Hey there, new demo as promised: http://www.mediafire.com/file/7h7xkd88x37olyu/Fallen_Angel_v09.rar/file Password is up on Patreon as usual, check out my Patreon Q&A if you have any questions. As far as new sex animations go, this one is on the smaller side. There are two new Animations (2 Tentacles for the Swamp area). Speaking of other things though, there is a […]

Fallen Angel Development update #18

Hey there, just a short little update to tell you what I’ve been up to in the past few days and to talk a bit about the scheduled release of Marielle. I’ve finished the two tentacle-traps for the swamp area, so now it includes all basic animations. All in all, there are now 50 unique Sex-animations […]

Fallen Angel Development update #17

As I said earlier in June, I had some free time in July I wanted to spend on Marielle, and that allowed me to make some progress in the last few weeks. So without further ado, here is the link to the new demo: http://www.mediafire.com/file/2sbk0yrt1q71znz/Fallen_Angel_v08.rar/file Password is up on Patreon as usual, check out my Patreon […]

Fallen Angel Development Update #16

Hey there, what an odd scenario. A game I made, too easy? Nah, jokes aside, I’m glad the update worked for everyone as intended (aside from a few minor issues) and you guys had fun with it. Regarding the balance I’ll probably tweak Akabara’s HP a bit, but other than that, she’ll stay the same. […]

Fallen Angel Development upgrade #15

New Demo! Wohoo! http://www.mediafire.com/file/4yq84iv82fy4a0q/Fallen_Angel_v07.rar Password is up on Patreon as always, please check out my Patreon Q&A. The game now includes the second Boss, Akabara, with 5 Sex animations (4 + 1 reverse) as well as the second permanent upgrade. There is also a savefile included with everything up-to-date if you don’t want to unlock the […]

Fallen Angel Development update #14

To get back into things, a short update for now. After the last update I haven’t really heard anything about the difficulty, so I guess that means everyone found a setting they are comfortable with? Yes? No? Hopefully. That’s at least the premise I’ll go with for now. Once more levels have been added I’ll […]